Tactical Role Playing Game
Here is an example of method chaining in the context of a hypothetical tactical role-playing game (TRPG):
In this example, we have a base Character
class that represents any character in the game with a name, health, attack, and defense. The Player
class extends the Character
class and adds a level and experience. The Character
class has attack
, defend
, and usePotion
methods that return the character object itself, allowing the methods to be chained together. The Player
class also has a levelUp
method that increases the player's level and stats.
In the example code, we create a player and an enemy character, and then use method chaining to chain together calls to the defend
, usePotion
, and levelUp
methods before attacking the enemy again. This allows the player to increase their defense, heal themselves, level up, and then attack the enemy in a single statement
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