Tile based game example
Here is an example of how JSON could be used in the context of a grid-based computer game:
Let's say that the game is a turn-based strategy game, and each turn, the player can move their units on a grid-based map. The map is represented as a two-dimensional array of tiles, with each tile containing information about its type (grass, water, etc.), any units on the tile, and any structures or obstacles on the tile.
We could represent the map as a JSON object, with each tile represented as a separate object within an array. For example:
In this example, the map
array contains objects representing each tile on the map. Each tile has a type
property, which can be "grass", "water", etc. The units
property is an array of objects representing any units on the tile, and the structures
property is an array of objects representing any structures or obstacles on the tile.
We could then use JSON functions (such as JSON.parse
and JSON.stringify
in JavaScript) to read and write the map data to and from a file or database, or to send it over the internet as part of an HTTP request.
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