JavaScript Tutorial
  • 🍼Introduction
  • 🥛Hello Gamers
  • 🍯Variables
    • Action Game Example
  • 🌰Strings
    • RPG Example
  • 🍪Character Acces
    • Simulation Example
  • 🍩Plus (+) operator
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  • 🥜Functions
    • Adventure Game Example
  • 🍿Template strings
    • Strategy Game Example
  • 🍫Numbers
    • Sports Game Example
  • 🍬Converting Numbers to Strings
    • Fighting Game Example
  • 🍭Operations
    • FPS Game Example
  • 🍮Conditions
    • Platformer Game Example
  • 🎂Arrays
    • Puzzle Game Example
  • 🍰Objects
    • Racing Game Example
  • 🧁Arrow Functions
    • Rhythm Game Example
  • 🔌Shameless Plug
  • 🥧Implicit Return
    • Platform Game Example
  • 🍦String Methods
    • GRID Game Example
  • 🍨Object Literals
    • Board Game Example
  • 🍧DynamicProperty
    • Political Game Example
  • 🍡Reading Dynamic Property
    • Hide & Seek Game
  • 🥮Objects Continued
    • Medieval Game Example
  • 🥠Object Shorthands
    • Trivia Game example
  • 🔌Shameless Plug (again)
  • 🍥Destructuring & Concatenation
    • Dig a hole game example
  • 🍏Optional Chaining
    • Action Game Example
  • 🍐Nullish coalescing operator
    • Adventure Game Example
  • 🍊Refactoring If Conditions
    • Arcade Game Example
  • 🍋Implicit Conversion & Falcy Values
    • Strategy Game Example
  • 🍌Arrays of objects
    • Sports Game Example
  • 🍉Transforming Array of Objects
    • Fighters Game Example
  • 🍇Some important array methods
    • FPS Example
  • 🫐Reducing arrays of objects
    • Third Person Shooter Example
  • 🍓Try....catch
    • Platformer Example
  • 🍈Immutability
    • Puzzle game example
  • 🍒Creating new arrays or objects
    • Racing Game Example
  • 🔌Shameless Plug (again)
  • 🍑Immutable object operations
    • Basics
    • Rhythm Game Example
  • 🥭Classes
    • Basics
    • Platformer Game Example
  • 🍍Instance Method
    • Basics
    • Role-playing game example
  • 🥥Object Oriented Programming
    • Basics
    • Stealth Game Example
  • 🥝Getters & Setters
    • Basics
    • Survival Game Example
  • 🍅Static Methods & Chaining
    • Basics
    • Tactical Role Playing Game
  • 🍆Class Inheritance
    • Tower Defense Game Example
  • 🥑Use of Super
    • Vehicular Combat Game example
  • 🫒Public Class Field
    • MMORPG Example
  • 🥦Private class fields
    • Battle Royale Games Example
  • 🥬Aysnc/Await
    • Collectible Card Game example
    • Video Board game example
  • 🫑SetTimeout
    • Dice game example
  • 🥒Execution Order
    • Digital Collectible Card Game example
  • 🌶️The callback pattern
    • Life Simulation Game example
  • 🌽Promises
    • Music Game Example
  • 🥕Writing a function that returns a promise
    • Party game example
  • 🧄Introduction to JSON
    • Tile based game example
  • 🧅JSON.parse(string) / JSON.stringify(object)
    • Rhythm action game example
  • 🍠JSON Example for a game
    • Fetching JSON game data
  • 🥐Handling fetch errors
    • Fetch and HTTP Requests
  • 🥯ES Modules
    • Tower Defence Game Example
  • 🍞Default Export
    • Strategy Adventure Game Example
  • 🥖Fetch Wrapper
    • Strategy Role-playing game example
  • 🔌Final Shameless Plug
  • 🫓Lexical Scope and Arrow Functions
    • Vehicular Combat Game Example
  • 🥨Passing Functions
    • Vehicular simulation game example
  • 🥚Dynamic Imports
    • Video card game example
  • 🍠What is a closure
    • Video casino game example
  • 🎆Congratulations
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  1. Introduction to JSON

Tile based game example

Here is an example of how JSON could be used in the context of a grid-based computer game:

Let's say that the game is a turn-based strategy game, and each turn, the player can move their units on a grid-based map. The map is represented as a two-dimensional array of tiles, with each tile containing information about its type (grass, water, etc.), any units on the tile, and any structures or obstacles on the tile.

We could represent the map as a JSON object, with each tile represented as a separate object within an array. For example:

{
  "map": [
    {
      "type": "grass",
      "units": [],
      "structures": []
    },
    {
      "type": "grass",
      "units": [
        {
          "type": "infantry",
          "player": 1
        }
      ],
      "structures": []
    },
    {
      "type": "water",
      "units": [],
      "structures": []
    },
    // more tiles...
  ]
}

In this example, the map array contains objects representing each tile on the map. Each tile has a type property, which can be "grass", "water", etc. The units property is an array of objects representing any units on the tile, and the structures property is an array of objects representing any structures or obstacles on the tile.

We could then use JSON functions (such as JSON.parse and JSON.stringify in JavaScript) to read and write the map data to and from a file or database, or to send it over the internet as part of an HTTP request.

PreviousIntroduction to JSONNextJSON.parse(string) / JSON.stringify(object)

Last updated 2 years ago

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