Digital Collectible Card Game example
Here is an example of execution order in the context of a digital collectible card game:
In this example, the CardGame
class has several methods that affect the execution order: loadCards
, startGame
, and playTurn
.
The loadCards
method performs an asynchronous operation to retrieve a list of cards from a server. The startGame
method is called after the loadCards
method, but because loadCards
is asynchronous, the startGame
method may not be called until after the cards have been retrieved.
The playTurn
method is also asynchronous, and waits for the player to make a move by listening for a button click event. Once the player has made their move, the method waits for 1 second before ending the turn.
The execution order in this example is as follows:
console.log('Loading cards...')
console.log('Starting game with cards:')
console.log('Your turn')
console.log('Waiting for turn to end...')
console.log('Cards loaded')
(when the cards have been retrieved)console.log('Processing move...')
(when the player has made their move)console.log('Turn over')
(1 second after the player has made their move)
The execution order in this example is affected by the use of asynchronous operations and event handlers. Understanding the execution order is important for writing correct and efficient code in a digital collectible card game.
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