JavaScript Tutorial
  • 🍼Introduction
  • 🥛Hello Gamers
  • 🍯Variables
    • Action Game Example
  • 🌰Strings
    • RPG Example
  • 🍪Character Acces
    • Simulation Example
  • 🍩Plus (+) operator
    • Strategy Game Example
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    • Adventure Game Example
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    • Strategy Game Example
  • 🍫Numbers
    • Sports Game Example
  • 🍬Converting Numbers to Strings
    • Fighting Game Example
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    • FPS Game Example
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    • Platformer Game Example
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    • Puzzle Game Example
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    • Racing Game Example
  • 🧁Arrow Functions
    • Rhythm Game Example
  • 🔌Shameless Plug
  • 🥧Implicit Return
    • Platform Game Example
  • 🍦String Methods
    • GRID Game Example
  • 🍨Object Literals
    • Board Game Example
  • 🍧DynamicProperty
    • Political Game Example
  • 🍡Reading Dynamic Property
    • Hide & Seek Game
  • 🥮Objects Continued
    • Medieval Game Example
  • 🥠Object Shorthands
    • Trivia Game example
  • 🔌Shameless Plug (again)
  • 🍥Destructuring & Concatenation
    • Dig a hole game example
  • 🍏Optional Chaining
    • Action Game Example
  • 🍐Nullish coalescing operator
    • Adventure Game Example
  • 🍊Refactoring If Conditions
    • Arcade Game Example
  • 🍋Implicit Conversion & Falcy Values
    • Strategy Game Example
  • 🍌Arrays of objects
    • Sports Game Example
  • 🍉Transforming Array of Objects
    • Fighters Game Example
  • 🍇Some important array methods
    • FPS Example
  • 🫐Reducing arrays of objects
    • Third Person Shooter Example
  • 🍓Try....catch
    • Platformer Example
  • 🍈Immutability
    • Puzzle game example
  • 🍒Creating new arrays or objects
    • Racing Game Example
  • 🔌Shameless Plug (again)
  • 🍑Immutable object operations
    • Basics
    • Rhythm Game Example
  • 🥭Classes
    • Basics
    • Platformer Game Example
  • 🍍Instance Method
    • Basics
    • Role-playing game example
  • 🥥Object Oriented Programming
    • Basics
    • Stealth Game Example
  • 🥝Getters & Setters
    • Basics
    • Survival Game Example
  • 🍅Static Methods & Chaining
    • Basics
    • Tactical Role Playing Game
  • 🍆Class Inheritance
    • Tower Defense Game Example
  • 🥑Use of Super
    • Vehicular Combat Game example
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    • MMORPG Example
  • 🥦Private class fields
    • Battle Royale Games Example
  • 🥬Aysnc/Await
    • Collectible Card Game example
    • Video Board game example
  • 🫑SetTimeout
    • Dice game example
  • 🥒Execution Order
    • Digital Collectible Card Game example
  • 🌶️The callback pattern
    • Life Simulation Game example
  • 🌽Promises
    • Music Game Example
  • 🥕Writing a function that returns a promise
    • Party game example
  • 🧄Introduction to JSON
    • Tile based game example
  • 🧅JSON.parse(string) / JSON.stringify(object)
    • Rhythm action game example
  • 🍠JSON Example for a game
    • Fetching JSON game data
  • 🥐Handling fetch errors
    • Fetch and HTTP Requests
  • 🥯ES Modules
    • Tower Defence Game Example
  • 🍞Default Export
    • Strategy Adventure Game Example
  • 🥖Fetch Wrapper
    • Strategy Role-playing game example
  • 🔌Final Shameless Plug
  • 🫓Lexical Scope and Arrow Functions
    • Vehicular Combat Game Example
  • 🥨Passing Functions
    • Vehicular simulation game example
  • 🥚Dynamic Imports
    • Video card game example
  • 🍠What is a closure
    • Video casino game example
  • 🎆Congratulations
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  1. Object Literals

Board Game Example

Here is an example of an object literal for a computer game that is played on a board:

codeconst gameDetails = {
  name: "Super Board Game",
  players: 2,
  minAge: 8,
  maxAge: 99,
  duration: 60,
  boardSize: {
    width: 30,
    height: 30
  },
  pieces: ["pawn", "rook", "knight", "bishop", "queen", "king"],
  colors: ["red", "blue", "green", "yellow"],
  rules: {
    setup: "Each player chooses a color and places their pieces on the board according to the instructions.",
    turns: "Players take turns moving their pieces according to the game rules.",
    win: "The first player to capture the opponent's king wins the game."
  },
  accessories: ["dice", "timer", "scoreboard"],
  ratings: {
    overall: 4.5,
    fun: 4.8,
    difficulty: 3.2
  },
  recommendedPlayers: 2,
  recommendedAge: 8,
  variants: ["Super Board Game Deluxe", "Super Board Game Junior"],
  madeBy: "Awesome Games Inc.",
  releaseYear: 2020
}

In this object, the keys are: name, players, minAge, maxAge, duration, boardSize, pieces, colors, rules, accessories, ratings, recommendedPlayers, recommendedAge, variants, and madeBy. Each key has a corresponding value that provides more details about the game. For example, the name key has a value of "Super Board Game", which is the name of the game. The players key has a value of 2, which indicates that the game is designed for two players. The rules key has a value of an object, which contains the instructions for how to set up, play, and win the game.

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Last updated 2 years ago

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