Vehicular Combat Game Example
Here is an example of how you might use arrow functions in the context of a vehicular combat game:
In this example, we have a Vehicle
object with two methods: attack
and repair
. The attack
method takes a target object and reduces its health by the damage
amount. The repair
method increases the health of the Vehicle
object by 50.
We then create two objects based on the Vehicle
object: Tank
and Jeep
. The Tank
object has a name
of "Tank" and a health
of 200, while the Jeep
object has a name
of "Jeep" and a health
of 100.
When we call the Tank.attack(Jeep)
method, the Jeep
object's health is reduced by 50, as expected. However, when we try to call the Jeep.repair()
method, we get an error because the this
value inside the repair
method is undefined
. This is because the repair
method is an arrow function, which does not have its own this
value. Instead, it inherits the this
value from the enclosing scope, which in this case is the global scope. Since there is no name
property in the global scope, we get an error when we try to access this.name
.
If we had defined the repair
method as a regular function, like this:
Then the repair
method would work as expected, because the this
value inside the function would be the object that the function was called on (in this case, the Jeep
object).
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