JavaScript Tutorial
  • 🍼Introduction
  • 🥛Hello Gamers
  • 🍯Variables
    • Action Game Example
  • 🌰Strings
    • RPG Example
  • 🍪Character Acces
    • Simulation Example
  • 🍩Plus (+) operator
    • Strategy Game Example
  • 🥜Functions
    • Adventure Game Example
  • 🍿Template strings
    • Strategy Game Example
  • 🍫Numbers
    • Sports Game Example
  • 🍬Converting Numbers to Strings
    • Fighting Game Example
  • 🍭Operations
    • FPS Game Example
  • 🍮Conditions
    • Platformer Game Example
  • 🎂Arrays
    • Puzzle Game Example
  • 🍰Objects
    • Racing Game Example
  • 🧁Arrow Functions
    • Rhythm Game Example
  • 🔌Shameless Plug
  • 🥧Implicit Return
    • Platform Game Example
  • 🍦String Methods
    • GRID Game Example
  • 🍨Object Literals
    • Board Game Example
  • 🍧DynamicProperty
    • Political Game Example
  • 🍡Reading Dynamic Property
    • Hide & Seek Game
  • 🥮Objects Continued
    • Medieval Game Example
  • 🥠Object Shorthands
    • Trivia Game example
  • 🔌Shameless Plug (again)
  • 🍥Destructuring & Concatenation
    • Dig a hole game example
  • 🍏Optional Chaining
    • Action Game Example
  • 🍐Nullish coalescing operator
    • Adventure Game Example
  • 🍊Refactoring If Conditions
    • Arcade Game Example
  • 🍋Implicit Conversion & Falcy Values
    • Strategy Game Example
  • 🍌Arrays of objects
    • Sports Game Example
  • 🍉Transforming Array of Objects
    • Fighters Game Example
  • 🍇Some important array methods
    • FPS Example
  • 🫐Reducing arrays of objects
    • Third Person Shooter Example
  • 🍓Try....catch
    • Platformer Example
  • 🍈Immutability
    • Puzzle game example
  • 🍒Creating new arrays or objects
    • Racing Game Example
  • 🔌Shameless Plug (again)
  • 🍑Immutable object operations
    • Basics
    • Rhythm Game Example
  • 🥭Classes
    • Basics
    • Platformer Game Example
  • 🍍Instance Method
    • Basics
    • Role-playing game example
  • 🥥Object Oriented Programming
    • Basics
    • Stealth Game Example
  • 🥝Getters & Setters
    • Basics
    • Survival Game Example
  • 🍅Static Methods & Chaining
    • Basics
    • Tactical Role Playing Game
  • 🍆Class Inheritance
    • Tower Defense Game Example
  • 🥑Use of Super
    • Vehicular Combat Game example
  • 🫒Public Class Field
    • MMORPG Example
  • 🥦Private class fields
    • Battle Royale Games Example
  • 🥬Aysnc/Await
    • Collectible Card Game example
    • Video Board game example
  • 🫑SetTimeout
    • Dice game example
  • 🥒Execution Order
    • Digital Collectible Card Game example
  • 🌶️The callback pattern
    • Life Simulation Game example
  • 🌽Promises
    • Music Game Example
  • 🥕Writing a function that returns a promise
    • Party game example
  • 🧄Introduction to JSON
    • Tile based game example
  • 🧅JSON.parse(string) / JSON.stringify(object)
    • Rhythm action game example
  • 🍠JSON Example for a game
    • Fetching JSON game data
  • 🥐Handling fetch errors
    • Fetch and HTTP Requests
  • 🥯ES Modules
    • Tower Defence Game Example
  • 🍞Default Export
    • Strategy Adventure Game Example
  • 🥖Fetch Wrapper
    • Strategy Role-playing game example
  • 🔌Final Shameless Plug
  • 🫓Lexical Scope and Arrow Functions
    • Vehicular Combat Game Example
  • 🥨Passing Functions
    • Vehicular simulation game example
  • 🥚Dynamic Imports
    • Video card game example
  • 🍠What is a closure
    • Video casino game example
  • 🎆Congratulations
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  1. Arrays

Puzzle Game Example

Let's say we are creating a sliding puzzle game where the player needs to rearrange the tiles to complete the puzzle. Each tile is represented by an image, and the images are stored in an array.

let puzzleTiles = [
  "tile1.jpg",
  "tile2.jpg",
  "tile3.jpg",
  "tile4.jpg",
  "tile5.jpg",
  "tile6.jpg",
  "tile7.jpg",
  "tile8.jpg",
  "tile9.jpg"
];

We can use the shuffle() function to randomly rearrange the elements of the array and create a new puzzle configuration.

function shuffle(array) {
  for (let i = array.length - 1; i > 0; i--) {
    let j = Math.floor(Math.random() * (i + 1));
    [array[i], array[j]] = [array[j], array[i]];
  }
}
shuffle(puzzleTiles);

When the player moves a tile, we can use the splice() method to remove the tile from its current position and insert it into a new position.

function moveTile(currentIndex, newIndex) {
  let tile = puzzleTiles.splice(currentIndex, 1)[0];
  puzzleTiles.splice(newIndex, 0, tile);
}

We can also use the join() method to check if the puzzle is complete by comparing the current configuration of the puzzleTiles array to the winning configuration.

let winningConfiguration = [
  "tile1.jpg",
  "tile2.jpg",
  "tile3.jpg",
  "tile4.jpg",
  "tile5.jpg",
  "tile6.jpg",
  "tile7.jpg",
  "tile8.jpg",
  "tile9.jpg"
];

function checkWin() {
  let currentConfiguration = puzzleTiles.join();
  let winningConfiguration = winningConfiguration.join();
  if (currentConfiguration === winningConfiguration) {
    console.log("You win!");
  }
}

In this way, arrays can be used to store and manipulate the data of a puzzle game, such as the images of the tiles, the current configuration of the puzzle, and the winning configuration.

It's worth to mention that this is just one example and arrays can be used in many different ways depending on the complexity of the game and the requirements of the game logic.

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Last updated 2 years ago

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