JavaScript Tutorial
  • 🍼Introduction
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    • Sports Game Example
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    • Platformer Game Example
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    • Medieval Game Example
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    • Trivia Game example
  • 🔌Shameless Plug (again)
  • 🍥Destructuring & Concatenation
    • Dig a hole game example
  • 🍏Optional Chaining
    • Action Game Example
  • 🍐Nullish coalescing operator
    • Adventure Game Example
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    • Arcade Game Example
  • 🍋Implicit Conversion & Falcy Values
    • Strategy Game Example
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    • Sports Game Example
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    • Fighters Game Example
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    • Third Person Shooter Example
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    • Platformer Example
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    • Puzzle game example
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    • Racing Game Example
  • 🔌Shameless Plug (again)
  • 🍑Immutable object operations
    • Basics
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  • 🥑Use of Super
    • Vehicular Combat Game example
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    • Collectible Card Game example
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    • Digital Collectible Card Game example
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    • Life Simulation Game example
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  • 🥕Writing a function that returns a promise
    • Party game example
  • 🧄Introduction to JSON
    • Tile based game example
  • 🧅JSON.parse(string) / JSON.stringify(object)
    • Rhythm action game example
  • 🍠JSON Example for a game
    • Fetching JSON game data
  • 🥐Handling fetch errors
    • Fetch and HTTP Requests
  • 🥯ES Modules
    • Tower Defence Game Example
  • 🍞Default Export
    • Strategy Adventure Game Example
  • 🥖Fetch Wrapper
    • Strategy Role-playing game example
  • 🔌Final Shameless Plug
  • 🫓Lexical Scope and Arrow Functions
    • Vehicular Combat Game Example
  • 🥨Passing Functions
    • Vehicular simulation game example
  • 🥚Dynamic Imports
    • Video card game example
  • 🍠What is a closure
    • Video casino game example
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  1. Optional Chaining

Action Game Example

Optional Chaining explained

Suppose you are building an action game where players can collect different types of weapons and equipment. You could use optional chaining to safely access and use a player's equipped weapon without having to check if the player has a weapon equipped at all.

First, you would define a Player class with a weapon property that represents the player's currently equipped weapon:

class Player {
  constructor() {
    this.weapon = null;
  }

  equipWeapon(weapon) {
    this.weapon = weapon;
  }
}

Then, you could define a Weapon class with a use method that represents the action of using the weapon:

class Weapon {
  constructor(name) {
    this.name = name;
  }

  use() {
    console.log(`Using weapon: ${this.name}`);
  }
}

Now, suppose you want to allow the player to use their equipped weapon. Without optional chaining, you would have to check if the player has a weapon equipped before using it, like this:

let player = new Player();

if (player.weapon) {
  player.weapon.use();
}

With optional chaining, you can simplify this code by using the ?. operator to safely access the use method of the weapon property, like this:

player.weapon?.use();

This can be useful in an action game where players may not always have a weapon equipped or the player character may have different abilities or actions depending on their equipped weapon. You can safely access and use the player's equipped weapon using optional chaining without having to manually check for its existence.

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Last updated 2 years ago

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