Dice game example
Here is an example of using setTimeout in the context of a dice game:
In this example, the DiceGame
class has a public method called playTurn
that simulates a player's turn in the dice game. The playTurn
method uses setTimeout
to delay the execution of the rollDice
method by 1 second (1000 milliseconds).
While the playTurn
method is waiting for the timer to expire, the rest of the code continues to run. This is why the console.log
statement outside of the playTurn
method is executed before the dice is rolled.
Once the timer expires, the rollDice
method is executed, and the current roll is logged to the console. The playTurn
method then completes, and the turn is over.
Using setTimeout
in this way allows us to add a delay to the dice roll, which can make the game feel more realistic and interactive.
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