Here is an example of how functions might be used in the context of an adventure game:
functionstartGame() {// Introduction to the game, prompting the player to choose a character}functionchooseCharacter() {// Prompt the player to choose a character// Store the player's choice in a variable}functionchooseAction() {// Prompt the player to choose an action (e.g. go north, search for treasure)// Store the player's choice in a variable}functionhandleAction() {// Use a switch statement to determine which action the player chose// Perform the appropriate action (e.g. move the player's character, find treasure)}functionendGame() {// End the game and display the final score}startGame();
This is just a simple example, but it should give you an idea of how functions can be used to organize the code for an adventure game.