Video Board game example
Here's an example of how you can use async
/await
in the context of a video board game:
In the example above, the playGame
function is defined as an async function. It starts by fetching game data from the server using the fetch
function and the await
operator. It then initializes a VideoBoardGame
object with the fetched data.
The function then enters a loop where it waits for the player to make a move using the waitForMove
method of the VideoBoardGame
object. When the player makes a move, the function sends the move to the server using the sendMove
method and the await
operator.
The function then waits for the opponent's move using the waitForOpponentMove
method, and updates the game state with the opponent's move using the applyMove
method.
The async
/await
keywords allow you to write asynchronous code in a synchronous-like style, which can make it easier to read and understand.
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