JavaScript Tutorial
  • 🍼Introduction
  • 🥛Hello Gamers
  • 🍯Variables
    • Action Game Example
  • 🌰Strings
    • RPG Example
  • 🍪Character Acces
    • Simulation Example
  • 🍩Plus (+) operator
    • Strategy Game Example
  • 🥜Functions
    • Adventure Game Example
  • 🍿Template strings
    • Strategy Game Example
  • 🍫Numbers
    • Sports Game Example
  • 🍬Converting Numbers to Strings
    • Fighting Game Example
  • 🍭Operations
    • FPS Game Example
  • 🍮Conditions
    • Platformer Game Example
  • 🎂Arrays
    • Puzzle Game Example
  • 🍰Objects
    • Racing Game Example
  • 🧁Arrow Functions
    • Rhythm Game Example
  • 🔌Shameless Plug
  • 🥧Implicit Return
    • Platform Game Example
  • 🍦String Methods
    • GRID Game Example
  • 🍨Object Literals
    • Board Game Example
  • 🍧DynamicProperty
    • Political Game Example
  • 🍡Reading Dynamic Property
    • Hide & Seek Game
  • 🥮Objects Continued
    • Medieval Game Example
  • 🥠Object Shorthands
    • Trivia Game example
  • 🔌Shameless Plug (again)
  • 🍥Destructuring & Concatenation
    • Dig a hole game example
  • 🍏Optional Chaining
    • Action Game Example
  • 🍐Nullish coalescing operator
    • Adventure Game Example
  • 🍊Refactoring If Conditions
    • Arcade Game Example
  • 🍋Implicit Conversion & Falcy Values
    • Strategy Game Example
  • 🍌Arrays of objects
    • Sports Game Example
  • 🍉Transforming Array of Objects
    • Fighters Game Example
  • 🍇Some important array methods
    • FPS Example
  • 🫐Reducing arrays of objects
    • Third Person Shooter Example
  • 🍓Try....catch
    • Platformer Example
  • 🍈Immutability
    • Puzzle game example
  • 🍒Creating new arrays or objects
    • Racing Game Example
  • 🔌Shameless Plug (again)
  • 🍑Immutable object operations
    • Basics
    • Rhythm Game Example
  • 🥭Classes
    • Basics
    • Platformer Game Example
  • 🍍Instance Method
    • Basics
    • Role-playing game example
  • 🥥Object Oriented Programming
    • Basics
    • Stealth Game Example
  • 🥝Getters & Setters
    • Basics
    • Survival Game Example
  • 🍅Static Methods & Chaining
    • Basics
    • Tactical Role Playing Game
  • 🍆Class Inheritance
    • Tower Defense Game Example
  • 🥑Use of Super
    • Vehicular Combat Game example
  • 🫒Public Class Field
    • MMORPG Example
  • 🥦Private class fields
    • Battle Royale Games Example
  • 🥬Aysnc/Await
    • Collectible Card Game example
    • Video Board game example
  • 🫑SetTimeout
    • Dice game example
  • 🥒Execution Order
    • Digital Collectible Card Game example
  • 🌶️The callback pattern
    • Life Simulation Game example
  • 🌽Promises
    • Music Game Example
  • 🥕Writing a function that returns a promise
    • Party game example
  • 🧄Introduction to JSON
    • Tile based game example
  • 🧅JSON.parse(string) / JSON.stringify(object)
    • Rhythm action game example
  • 🍠JSON Example for a game
    • Fetching JSON game data
  • 🥐Handling fetch errors
    • Fetch and HTTP Requests
  • 🥯ES Modules
    • Tower Defence Game Example
  • 🍞Default Export
    • Strategy Adventure Game Example
  • 🥖Fetch Wrapper
    • Strategy Role-playing game example
  • 🔌Final Shameless Plug
  • 🫓Lexical Scope and Arrow Functions
    • Vehicular Combat Game Example
  • 🥨Passing Functions
    • Vehicular simulation game example
  • 🥚Dynamic Imports
    • Video card game example
  • 🍠What is a closure
    • Video casino game example
  • 🎆Congratulations
Powered by GitBook
On this page
  1. Getters & Setters

Survival Game Example

Here is an example of getters and setters in the context of a hypothetical survival computer game:

class Character {
  constructor(name, health, maxHealth) {
    this._name = name;
    this._health = health;
    this._maxHealth = maxHealth;
  }
  
  get name() {
    return this._name;
  }
  
  set name(newName) {
    this._name = newName;
  }
  
  get health() {
    return this._health;
  }
  
  set health(newHealth) {
    if (newHealth > this._maxHealth) {
      this._health = this._maxHealth;
    } else {
      this._health = newHealth;
    }
  }
  
  get maxHealth() {
    return this._maxHealth;
  }
  
  set maxHealth(newMaxHealth) {
    this._maxHealth = newMaxHealth;
  }
  
  heal(amount) {
    this.health += amount;
  }
  
  damage(amount) {
    this.health -= amount;
  }
}

class Player extends Character {
  constructor(name, health, maxHealth, inventory) {
    super(name, health, maxHealth);
    this._inventory = inventory;
  }
  
  get inventory() {
    return this._inventory;
  }
  
  set inventory(newInventory) {
    this._inventory = newInventory;
  }
  
  useItem(item) {
    // use the item
  }
}

const player = new Player("Bob", 100, 100, []);
console.log(player.name); // "Bob"
console.log(player.health); // 100
console.log(player.maxHealth); // 100
player.heal(20);
console.log(player.health); // 100
player.damage(90);
console.log(player.health); // 10
player.inventory = ["medkit", "water bottle"];
console.log(player.inventory); // ["medkit", "water bottle"]

In this example, we have a base Character class that represents any character in the game with a name, health, and max health. The Player class extends the Character class and adds an inventory property. We have defined getters and setters for all of these properties, allowing us to control how they are accessed and modified. The heal and damage methods use the setter for the health property to ensure that the character's health never exceeds their max health. The Player class also has a useItem method for using items from their inventory.

PreviousBasicsNextStatic Methods & Chaining

Last updated 2 years ago

🥝