Platformer Game Example
Here is an example of using classes in the context of a platform game:
In this example, we have a GameObject
class that represents any object in the game. It has a constructor
function that takes the x
, y
, width
, and height
properties of the object, and a method called isCollidingWith
that checks if this object is colliding with another object.
We then have a Player
class that extends the GameObject
class, adding a speed
property and methods for moving the player left, right, and jumping.
We also have a Platform
class that also extends the GameObject
class, but does not add any additional properties or methods.
We create a player object and a platform object, and use the isCollidingWith
method to check if the player is colliding with the platform. We then move the player to the left and jump, and check the collision again to see how it changes
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