Rhythm Game Example
Here is an example of using immutable objects in the context of a rhythm game
In this example, we use Object.freeze()
to create an immutable object representing a beat in the game. We then create a copy of the object and update the time
property, and add a new beat to the array by creating a copy of the original beat and modifying the sound
and time
properties. Finally, we delete a beat from the array using the splice()
method.
Using immutable objects in this way can help ensure that the state of the game is not accidentally modified, which can help prevent bugs and make the code easier to understand and maintain.
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